img Leseprobe Leseprobe

Business Plan for "Ken and Keith Video Games Centre". Launching Ad Finger VR for ALS Patients and the Elderly

Nicholas Odwar

PDF
5,99
Amazon iTunes Thalia.de Hugendubel Bücher.de ebook.de kobo Osiander Google Books Barnes&Noble bol.com Legimi yourbook.shop Kulturkaufhaus ebooks-center.de
* Affiliatelinks/Werbelinks
Hinweis: Affiliatelinks/Werbelinks
Links auf reinlesen.de sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt reinlesen.de von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.

GRIN Verlag img Link Publisher

Sozialwissenschaften, Recht, Wirtschaft / Management

Beschreibung

Seminar paper from the year 2024 in the subject Business economics - Company formation, Business Plans, grade: A, University of Edinburgh, course: Stratetic Planning, language: English, abstract: The aim of this paper is to present a business plan for "Ken and Keith Video Games Centre". The business will introduce Ad finger VR, a VR console product that makes ALS patient and elderly who can't move their body can enjoy playing games by just move the fingers and wrists when playing game. The new equipment that the new business will introduce also consist of two major things, namely VR glasses and something that must be worn to connect the players' fingers and wrists, such as the VR gloves. This business is likely to succeed in the new market because the product that it intends to offer is of high quality and promotes clients' safety. Because of the extensive growth in VR content market brought about by the progress and extensive circulation of computer hardware technology as well as virtual reality (VR) head-mounted display (HMD) devices. To full establish its operations, the owners of this new business will use the profits they acquired from the past businesses and even acquire bank loans. The international virtual reality content creation market is expected to increase to $227.9 billion in 2030, portraying a 2020-2030 CAGR of 70.5%. This means that the new business will be successful as it will benefit from the profits.

Weitere Titel in dieser Kategorie
Cover Creative Problem Solving
Michael C. Jackson
Cover Making Decisions
Dennis V. Lindley
Cover Race to Zero
Benedict Probst
Cover Race to Zero
Benedict Probst
Cover Modern Manager
Corina Walsh
Cover The WINExcel Method
Mihaela Cojocaru

Kundenbewertungen

Schlagwörter

Business Model, Head-Mounted Display, Virtual Reality, Business Idea, Product/service Feasibility