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Gamification in Learning and Education

Enjoy Learning Like Gaming

Kibong Song, Barbara Lockee, Sangkyun Kim, et al.

PDF
ca. 149,79

Springer International Publishing img Link Publisher

Geisteswissenschaften, Kunst, Musik / Schulpädagogik, Didaktik, Methodik

Beschreibung

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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Schlagwörter

Strategy, learning and instruction, Gamification, Engagement, Gamification Strategy, Learning and education