Advances in Virtual Reality and Anxiety Disorders
Brenda K. Wiederhold, Stéphane Bouchard
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Geisteswissenschaften, Kunst, Musik / Angewandte Psychologie
Beschreibung
The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.
These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of:
· Claustrophobia.
· Panic disorder, agoraphobia, and driving phobia.
· Acrophobia and aviophobia.
· Arachnophobia.
· Social phobia.
· Generalized anxiety disorder and OCD.
· PTSD.
· Plus clinical guidelines for establishing a VR clinic.
An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive
Kundenbewertungen
simulator sickness, virtual reality, generalized anxiety disorder, InterReality, agoraphobia, acrophobia, aviophobia, sensory conflict theory, claustrophobia, panic disorder, social phobia, virtual reality clinic, arachnophobia, animal phobia, obsessive-compulsive disorder, driving phobia, posttraumatic stress disorder, development of a virtual environment, self-focus attention, anxiety disorders, immersion in virtual reality