Real-Time Shading

Wolfgang Heidrich, Michael McCool, Marc Olano, et al.

PDF
ca. 73,31

CRC Press img Link Publisher

Naturwissenschaften, Medizin, Informatik, Technik / Informatik, EDV

Beschreibung

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc

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